The Argent Springs Explorers

15 Adventure Debrief

Utja quietly pens an addition to the log, then walks away, adventuring pack and staff in hand. It reads thusly:

In all my travels and studies, I have rarely encountered a tale that began with so little to mark and ended so full of dismay and destruction. Never have I myself lived such a tale. Until now. Though my custom and worship so often leads me to hold stories and secrets within, rarely disclosing them, I share this story to the knowledge and growth of all who read it. Know the fear and danger is real, understand the threat we may not live under, and be a stronger adventurer in its light.

At a time in the past of which many are already aware, Quom’s Bowl, the holy water source of the Seekers of Quom, was corrupted, causing all the water within and from said source to turn to blood. Understandably, the Seekers looked to hire adventurers to travel to Quom’s Bowl and attempt purification of the holy water. Several members of Competence Limited answered the call for aid, to wit: Dra’alde, wizard; Eruantion, arcane duelist; Zephyr Quinn, ranger; Utja, cleric; and Rona, the ranger who was.

Though we had striven to proceed on this adventure alone, six of the Seekers insisted on accompanying us. Such was our lot, and so we traveled. For three days we traveled across the desert toward Quom’s Bowl in seemingly uneventful manner. I say seemingly, for much was revealed later that we failed to give its due significance at the time. The first day we encountered a group of ragged beggars along the side of the road, as one too often does it seems. We though little of it at the time, but gave them what food we could spare (muffins, it would seem, so many we carry with us). During the first night there was an odd noise that none of us thought much of. Nothing seemed strange until the morning when one of the Seekers, Jonas, seemed rather like an automaton. It was strange, but what was there to be done. Over the next night, there was another strange midnight disruption, and in the morning, more oddly monotonous behavior and speech. Yet, again, we were mostly preoccupied with the mission, the surroundings, ourselves; and had when Rona mentioned discrepancies in the number of Seekers, there was no longer any clear evidence of anything untoward, just the odd behavior. Do mark this. Had we heeded this seemingly minor strangeness, our adventure would have ended much differently.

On the third day of travel, we again encountered a group of ragged beggars. They seemed strangely like the first group, and yet it was impossible to tell if they were the same. Despite our arguments to the contrary, the Seekers insisted on incorporating these ragged beggars into our group. We did not trust them, but our basis for this was our increasing unease rather than evidence, so our caution was weak and ignorable. Thus the ragged group joined us and traveled with us. They took over the cooking, but most of us avoided eating the food they had made due to this growing unease. During this night, I was on watch when the disturbance occurred again. I saw a sand dune explode with impact and near silence. Something had impacted the sand at a great speed. I drew the attention of Rona to the strange event, and she agreed we should wake others and apprise them of this strangeness. We members of the guild discussed the situation, discussed the strange behavior of the Seekers, pondered options. Eru and Zephyr sought answers and information, discovering that we were in grave danger. It would seem our group had been deeply infiltrated by wight wolves—wight wolves that were hunting us.

Soon too much of the camp was awake, Seekers, beggars, all. Before long, the Seekers appeared before us and suggested that we travel on immediately. In the middle of the night. They then insisted.

It is here that the timeline becomes hazy, for many things happened, confusion was rampant, fire sowed chaos, and soon our tale became one we would not have chosen to tell. Around this time, Rona deemed it wise to consult with Death, and informed us that, as we had begun to fear, the Seekers were no longer themselves. In fact, only one, a small, energetic boy, was still a human. Yet Death gave us no word or warning regarding the wight wolves. Beware, those of you who walk with death, most of all: Death cannot see or perceive these creatures of destruction. You ignore this warning at your peril.

The young boy, being the last of the Seekers left to guide, became of high importance. Some of us went to great lengths to preserve his life in the oncoming chaos. It was in these next few moments that several things happened: the “Seekers” and beggars were set to sleep, the boy argued out of ignorance, a fireball was used to awaken those who were no longer human. There was a battle. The undead revealed their true faces reluctantly. They were strong and sought to destroy and assimilate. The wight wolves joined by mummies carrying evil daggers of bronze (beware these daggers, adventurers), advanced and endangered us all. The mummies sought sacrifice and curse. The wolves sought destruction. I will not elaborate on the darkness and gruesomeness of that battle. We fought in near desperation. Several died. Through prayer, through fire, through last acts of courageous guild members, through strong actions, the evil beings were defeated, but the cost was heavy. Of all who left to purify Quolm’s Bowl, only Utja and Dra’alde have returned whole and alive. Rona has returned as well, but is not whole and is in a state that is neither death nor life awaiting knowledge and care for healing. We entered the desert dulled by our confidence as adventurers. We left the desert aware of our weaknesses and loss. Mark this, adventurers. Mark the intrusion of creatures of death into this realm. Mark their subtlety and strength. I have gone to great lengths to share this knowledge to demonstrate how easy it is to miss the danger in front of you. The results of said danger need no elaboration: they speak grimly for themselves. Beware this tale. Know it is true because I have lived it. I have seen the dark creatures of death that seek to devour and assimilate. I warn you with my tale, my knowledge, that you, readers, may be stronger, honed by your wary fears, and not fail as we have.

14th Expedition Debrief

Went and registered the group for the escort job ahead of the crowd. Several members of the group showed up later in the day, unaware I had already registered for them. I suppose this level of professionalism is to be expected from a guild that can't even agree on a name.

Come next dawn, my impressions of several of said members remained questionable at best. The Scarlet Sister who was in charge at least made it clear that if anyone fell behind or was injured it was totally optional to save them. I don't think of myself as an uncaring individual, but it seems clear to me that some people who act like they're problem-solvers are just problem-creators, and trying to save them will just cause more problems.

(Wait, I'm not sure who these mission reports are actually for? Whoever is reading these, get in touch with me.)

There was enough foresight for the guild to rent a mule and cart for the journey.

Since the expedition was estimated to take a week's time, and we returned after only two days, you can safely assume that Circumstances arose. Our group was scouting ahead of the main caravan when we were set upon by large insect raiders. There were some armed with spears,
some with whip-like tendrils, and their leader (who was huge) had nasty, scythe-like arms. There were also some gross grub-things that swam through the sand and tried to suck the blood out of people like giant desert leeches or something.

Long story short, the bugs gave us a good fight, we killed the bugs, the Scarlet Sisterhood was impressed we'd managed to kill the bug leader and offered us a tidy sum to deliver it to their guildhall. After some negotiations, we were able to secure a price of 850 coins, and we returned to town and delivered the carcass.

Taking more jobs from the Scarlet Sisterhood could prove very profitable, and of course having another group that considers us dependable will make our own position stronger as well.

Final notes:
-Wizard needs to figure out how to cast more spells.
-Our guild's negotiator has a silver tongue. Keep him around.
-Maybe make a rule that you don't go drinking in celebration <u>before</u> the mission?
-They <u>rented</u> a mule and cart. Our guild doesn't <u>own</u> a mule and cart?


13th Expedition Debrief

Dra’alde Approaches Erus log of the missions events, then reads it over, shakes his head, and starts to cross things out and add extra text.


Salutation guild This is Eru to recap what happened in the Menanki. In walking climbing down the ladder into the Menanki entrance Niamh sanded on a gratereached the bottom first and something on her arm The Room started talking to her after a few seconds she
was turned into liquid and fell through the grate. (magic!!!) (I’m not sure that it is.) The next that went into the magic was Dra ‘Alde was after Rona rushed in behind him.
I was next and last was Lomaine (Almost had a mushroom on my head) Also we have these black thing in our arms that talk to us.
We realized we’d forgotten to talk to our contact at the Sapphire Council for the location of our target, so Dra’alde returned to town, got the information we required, and rejoined the party.
According to Dra ‘Alde upon his return from the Sapphire council (I assume this is what you meant, otherwise I must tell you, I’m not part of the Sapphire Council.. I am part of this guild, and the Mages Tower that is located 3 days north of Argent Springs) we have to get rid of a thing that has been blocking the relic room and we got directions
to the area. For our first stop we ended up finding a hallway were two skulls were melted except the skin. I decided to run into the hallway 
and lead the way. (Good news I found the right path bad news lost leather armor in some sort of wire). (I am saddened you did not mention rolling the corpse heads down the hallway to trigger traps before you ran in and lost your shirt)
After becoming shirtless Lomaine became a hummingbird was glowing do to Dra ‘Alde (once again love the magic’s) Niamh figured out the puzzle to the mirror. (She is so smart!) I once again Decided to take action and
led the way into the wavy mirror nothing happened on the other side. We walking into a room with very strange things on the table and 
wheeled chair and tables. Niamh took to chairs with her while Rona turned into an owl. (she looked a lomaine with hungry maybe because he is half bird half vegetable)
Rona says there were beeping but we said we would get it on the way back. The group went into a room south and found a (Magic!!) (It’s not magic) talking thing!
Niamh communicating with it by taping a thing (The magic voice seemed nice) we asked it questions and it says it was the Menanki? 
After talking to ( magic (still not magic) voice Menanki) Niamh rolled one of the chairs down the south hallway and it exploded I was hit (didn’t hurt so bad)
When that happen we all deiced that was a bad way anyway and went west were I found a Dagger that may or may not be trapped!
The rest of the group Searched the roomed and found a thing with the letter OFFE (Whatever that means). Dra’adle has a magical sense that the room to the 
west of us is (contained something) magical. But we went south and According to Rona and lomaine lots and lots of dead bodies with no eyes 
Niamh had a monical that can see things and found a paper that lets us rip souls out (Did I say magic already) The room to west I was going run in 
but Niamh decided to roll the rolling chair in and it caught on fire so Dra’adle did an amazing fire ball but it seems to been absorbed
then Niamh rolls here barrel of ale that Dra’adle gave to her in the beginning (I wonder what it tastes like) but it caught on fire and it was rolled backed at us
so Dra’adle shot it with magic missile it made a hole that kind of started leaking flaming ale at this point
so Niamh rolled it back down the always it exploded but seemed to be absorbed. we look downed in the hallway were a glowing person with a 
collar on and holding out another open collar. Dra’adle was talking to it but it doesn’t seem to talk only gesture so I ran to him to get a closer look (It couldn’t talk, but it could answer yes/no questions and multiple choice questions quite readily, I, Dra’alde, was almost done with my line of inquiry to determine if the creature had a parasitic or symbiotic relationship with its potential host, turns out, some people don’t care about the distinction, it claimed to be at least mostly symbiotic, I’m not completely certain.) 
I ask the glowing person my question last one asking about death (I was not certain) I put on the collar and my whole insides was on fire I was hurt for a little bit but 
now I got a friend inside my head I named him Leeroy (say hi Leeroy …HELLO.) So with Leeroy he says can help me if I ask. (yes yes Leeroy I was getting to that) 
Leeroy wants to say the next part (BUT AT A COST. He is so dramatic) But I feel invigorated but also tired of running into rooms of death
we went south I decided to led the way but then Rona ask if I had a light then Leeroy ask (DO YOU NEED A LIGHT) I decided to not take Leeroy up on that offer we have like two light sources 
we ended up in a cavern of some sort were a large man with a Giant Squid Appeared to apparently kill us.
We fought hard and kind of was getting my ass kicked and so was other members of the group Leeroy had some fun making my weapon burn into the enemy squid (on a note it kind of burns inside to use Leeroy) and the rest of the group was attacking the man with Rona delivering
the final blow but he got one last stab into Rona and went (unconscious or dead?(she’ll be fine) we found the relic room with a lot of books me and lomaine carried Rona to the basement of the guild while Dra’Adle and Niamh got the job money.
The next day I swear I heard a person screaming in pain and something feasting…O well Redacted

This Eru and Leeroy Concluding this report.

-Corrective Details and Additional notes by Dra’alde

11th Expedition Debrief
Written by Dra'Alde, apparently, while the log was unattended

3am on the night of our return from the Menanki:
It would be better if we left this blank..

Everyone’s still awake, I haven’t been able to convince them to let me cast Sleep on them to let them rest after what went down in there.. 
Gods, we completed our missions, but.. it wasn’t worth 40 gold.. Not even close..

Well, the day started out well, I gathered everyone together, and we made a garden on the roof, we’re using dog and bear droppings as fertilizer and the rain cloud is providing the water we need for the garden. It all went super well, we’ve got alchemical herbs growing, and a few vegetables, so we can make our own healing potions now, that’s good..

Then we headed down into the Menanki..
The shopkeeper lady is a huge thing of tentacles and floating eyes..
It was angered and scared by the black coins I possess.
I think I’m persona non-grata at her shop now..

We went deeper..
There’s a room filled with of hundreds of corpses..
I.. don’t want to go into details about what happened.. 
The short version is;

There was a mind flayer, It got all of us.

It claimed I resisted the attack, and was fully in control of my senses.. but that makes it worse..
I don’t know what the others saw, I was only shown the nightmare of the man we were leading to pay respects to his dead husband..
In the dream his husband turned away from him, and it was.. not a good reunion.. I..
Why didn’t I prepare fireball.

The mind flayer offered to devour me in exchange for everyone elses freedom, but I.. gods I don’t want to lose my mind, maybe someone else would do it, but I couldn’t.
I made a deal.
I gave it a scroll..
It let go of Rona and Lazz, I don’t know if my deal saved either of them, they might have resisted on their own.. I couldn’t ask what they saw..

It can teleport now.

I’m sorry.


10th Expedition Debrief
Transcribed from conversation by Corbin

Warden’s Log

We started this adventure splitting the party. Dra’alde and Laz took to the library, where they recruited the sociologist Eustace. Meanwhile Me(Zephyr is speaking) and Niahm took on the task of making a striking first impression with the Author.

Travel was easy, we traded tales with the author, and he documented our exploits in great detail…I think?He certainly wrote a lot,. On the dusk of the fourth day Lazz pointed out that another party was ahead of us.
We pushed through the night and caught up with them.
Eustace told us that if we took out Beatrice, their rival, there would be extra reward for us. I notched my bow, took aim, and got thrown off by Niamh, who apparently has gained a great need to protect the lives of People-Not-in-the-Party. The short orc managed to strike a deal with the cowards in Beatrice’s party and we agreed to a race to the top of the Mountain.

And oh, what a race it was. Dra’alde used the cloud to stymie their progress. Theings were going well and then Naimh challenged me to a bet. I decided she’d be no match for me with a handicap I strapped the author to my back and took off. However I was no match for the Fighter's guide, and with a flash I lost my footing and fell. Thankfully, I suffered no damage. However the chum on my back did not do as well. I called upon the Blessing of the Shark, that our squishy bard would recover. When I resumed my climb I though they were doing better but, it appears I may have misjudged. Death is greedy. And holds fast to those which she claims. <u>[Editor's note. I like this. Should work into a poem]</u>

For all their base cunning, Niamh fell shortly after me smashing their ale. I took little solace in this as I resumed climbing in earnest. Meanwhile Dra’lde used their intellect to find the path forward and Lazz powered through.

In the end, I so vexed the Fighter she outright attacked me in her frustrations. Nearly took off my arm! Mawhwahah! I reached out a hand to Dra’alde and granted him the victory, to fall back to pick up some loose coin.

At the top was a lake of…holy water it seems. A sacred place.
Also there were colorful light and giant whales.

We received 62 coin each for our troubles…could have been 100 each if we’d taken out the Eustace’s Rival.

Ah well.

9th Expedition Debrief
Transcribed by Ashe Goldwind the ever useful

[Father Killian approached me with news of their recent trip into the Menanki. I figured I would write it down and give our other STILL VERY USEFUL DON'T KICK HIM OUT scribe a break]

* When we arrived, the Greencloaks were hauling a bunch of stuff out of Menanki on approach.

* The Greencloak leader that’s some elf with a ton of feathers in his hair disrespects us, takes Thrognar aside and warns him someone killed a Greencloak, wanted to be sure his group wasn’t associating with the wrong people (Might have been a warning to turn them over) Niamh tries to get physical, but the elf knocks her ass down. Greencloaks have some magic way down to the lower floors, unknown mechanism.

* Recreated ritual in mirror room, Killian falls down, is blinded by lights. [So a perfect recreation, if what I was told by REDACTED is true!]

* Explored some halls, disused, abandoned materials.

* Thrognar is no nonsense, guides us directly towards Halcyon.

* Halcyon is a large artifice, 3 legged monstrosity with stinger. Jarl charges in and goes for the eyes. Stuck by tail. Niamh charges in as well, takes off a leg. Thrognar, less successful, almost gets harpooned.

* Best Ranger Laz (blessed by the Menanki,) [[He said this, not me. Sorry, Rona + Zephyr!]] puts two arrows successively through the eye of an artifice cat that responds to Halcyon’s cry. Killian hacks at creature with some success, gets thigh lacerated.

* Thrognar, Jarl, and Niamh set Keg of Dwarven Ale to blow up Halcyon, the latter two then make quick work of the other cat. As Killian charges in to help, the death throes of the cat he and Laz destroyed embeds 2 circular blades into his back, knocking him prone.

* Halcyon is blown to hell. The cats are melted. Hair is singed and flesh is scorched. 2 more solid blows lay Halcyon low.

* Find a strange metal door in the cavern. Killian’s key unlocks it.

* Inside is a strange room filled with obelisks and an otherwordly light. Thrognar attempts to move an obelisk, but is dissuaded by sparks and the strange vines that root them to the floor. Killian admonishes him for disturbing the holy site.

* Find a glass portal and some mechanism. With great difficulty, the adventurers work the device. It appears to be some sort of ancient device for bankers to divine with the gods. By repeating the holy mantra of “Processing” and avoiding the corruption that laid the mighty hero Day-ta-base low, receive a “Level Too Injector”, an artifact which is used to create Marks of Devotion to Menanki. Jarl digs his Mark out by hand before drinking a health potion. [Killian's hands were clenched tightly remembering the digging. Mad? Grossed out?]

* Further exploration of the caves reveals nests for the cats and the remains of many victims. Obtain several black coins from a spine, Niamh gets a new boot, there is also another dagger. Dressing the cats, Killian finds a magical component for the wizards. It appears to be a barrel with a sun radiating light on it. Bears further investigation, likely will be another artifact for display in the church.

* More caves. Find chests full of tools, some obvious, some strange. Many are taken. Niamh finds a new holy book and brings it to Killian’s attention. Joyous cries of “Processing” ring through the complex.

* Find a tight corridor. The way is blocked by masterfully crafted plate. Thrognar claims it. Finds it is scored and punctured in the chest. No helmet, and there is a headless body still in the armor.

8th Expedition Recap
Transcribed by Corbin

(Story conveyed by Aeolaric. He looks shifty)

We begin our adventure in the most tedious of ways, waiting. There was some banter, a loincloth, and feats of incredible dexterity. Finally, our teleportation request is answered by an abomination to taste and reason: an elf with a shitty beard.

As the party goes to leave the Stonewall College of Magics, we purchase a modest and understated sandshark sled. We head east across the desert, in the pursuit of Arcane Recovery. Our magical map eventually points us to the small town of inbred market-goers named Verdigris.

This village proudly refused admittance to any who worked magic, via a copper sign. This refusal seemed to irk one Rona Ironheel. She drew a heretofore unseen dagger and defaced said prejudicial signage once she was alone.

As we made our way into the village, we were greeted by an excellent dwarfbeing, Dunwold. The ranger’s eyes proved more capable than some magic servants, and the party headed deeper into town to investigate a suspicious domicile. Thrognar was able to whip the marketgoers into a reasonable facsimile of a mob, and applied social pressure upon the domicile (and eventually, upon the rogue wizard directly).

Zephyr and Lamberton choose to infiltrate through the most common means of house-entry: the old false-crate-leads-to-a-hole-in-the-wall trick! Meanwhile Rona, Dra’alde, and yours truly stole silently up and into the second floor. My quick wits spotted a scroll for Dra’alde, and a number of the tomes we were sent to retrieve. As we proceeded down to meet up with the other ranger and the other wizard, Rona’s inexperience caused her to overlook a trapped step. Being a dashing, handsome, and selfless being I threw myself upon the hazard.

Thrognar eventually won the trust of the rogue wizard, and the magus invited us further inside and down. Dra’alde and I hang back to investigate the rest of the chateau, and retrieve the last few books requested by the College.

The rogue wizard showed us to the ruins below the city where we met… him again? Time magic is weird. Don’t think about it too much. Stop it. I can see you thinking about it. Just… don’t okay? Okay. Anyways, we meet him again. He explains that we’re trapped, the whole village is, in a bubble of repeating but also accelerating time. Don’t ask. Don’t. Seriously we just talked about this.

Dra’alde and Rona stayed behind to ultimately resolve the situation, so what exactly transpired I do not know. Our glorious victory left Rona feeling exuberant and rambunctious. She dashed into town despite the entire rest of the party asking to simply leave. What transpired next was a confusing blur. I spot the damage done to the town’s proud, discriminatory sign, and a copper-scarred dagger in the top of Rona’s boot. Being a lawful citizen I stride into town, seeking to see justice done or whatever.

I accuse Rona of the crime which she undoubtedly committed, she pleads her innocence, and then Dunwold deploys some kind of electric attack, rendering her functionally unconscious. Dunwold demands to detain her. We refuse, and take our zappèd ranger and flee. We return to the college, extract payment for a job well done, and some Arcane Duelists take interest in the handsome, heroic, and handsome elf.

7th Journey Recap
Written by Corbin, new scribe of the company

Wizards Log, Stardate random number point seven. (What?)

We agreed to undertake a journey in the defense of a water convoy heading to the west, it seemed a simple enough matter.. how little we knew.
Thrognar is very persuasive, and convinced Milton to pay us 240 gold rather than the initially offered 150. (40 gold per person)

Thrognar is also terrible at names, and called him WInston for the entire trip, and has thus destroyed any hope we have of working with the desert dogs again in the near to mid term.
We managed to intercept a gnoll ambush slightly before sunset on the first day.
Our druids were magnificent to watch, one changing into a boar piglet and the other into a sandshark, they were quite the duo, one distracting and the other murdering.
Other things happened in the fight, we weren’t at our best, but we made it through alive.
Upon returning to the caravan we found it abandoned by the 4 Desert Dogs, the story told by the 3 who returned sounded hollow to our more cynical members, they went to find the body, Tuckwin spoke with the corpse, presumably a spell granted by Quom.

Turns out Lee and.. whoever it is that died, I never caught their name, were members of a death cult offshoot of the Quom Church, the dead member willingly allowed their own ritual sacrificed for.. something, nobody ever asked what the ritual was meant to accomplish..

The rest of the voyage was largely uneventful, Tuckwin tried to convert Lee away from the cult, but that didn’t work, and angered Milton to the breaking point as Thrognar was in the middle of calling him Winston again at the same moment Tuckwin frightened Lee beyond all rationality.
..and then when we arrived outside of town, we found it in the clutches of a large number of other members of the cult (15? 20?), who were intent on killing everyone who was part of the caravan.. we traded Lee for the Desert Dog who had gone into town first and been captured.
Then we attempted to negotiate a non-hostile resolution..

This is us however, and so negotations broke down and I was given the nod, and was the first to strike out in violence, I launched a fireball at the initial 3 cultists.. I channeled the spell through the Leech Blade.. it stabilized my spell, cut into my hand, and struck with force enough to leave but blackened sizzling skeletal remains.. Unfortunately, Tuckwin was caught in the edge of the blast along with the culstists, luckily, he survived, much worse for the wear. (Why did he give me the nod if he wasn’t going to back away while I cast?) 
Then there was a moose, and arrows and chaos, I.. did not get a good look at what transpired in the battle.

Near the end of the battle, Rona was getting attacked from all sides by the final 4 cultists, Tuckwin was nearby and had let me know earlier he could have Quom protect someone once (apparently not himself for some reason?), so I let fly another fireball, centered on Rona, Quoms blessing shielded her in a bubble of water and allowed the cultists around her to burn to cinder.
…. unfortunately, the Leech blade reached out to her through the lick of the flames and did something to her, I had not expected it to corrupt at a distance, assuming myself to be the only one in any danger from its use.. and even then, only if it actually fed upon the blood of another.. 
Rona admitted to having become sensitive to light, acquiring a thirst regular liquids and potions could not quench, and that Thrognars attempt to heal her was completely ineffective.
I have to find a way to fix this, maybe the wizards at the tower can help.. once we retrieve their books for them, I’ll need leverage if I don’t want their suggestion to be to burn her.
Feeling the need to do some actual good, I found the poorest seeming part of town (that had only received one barrel of water to be shared among many dwellings), and had the arcane nimbus I conjured days earlier fill up a few more of their barrels, a small elven child, perhaps female, smiled at me through a window when she saw me.. it eased my guilt for a short while.
We returned to Argent Springs without further issue, with plans to destroy the Leech Blade, or at least, place it into a barrel of holy water and leave it to rot.

Unfortunately, when I woke the next morning with plans to collect the required quantities of holy water, I found that the blade was missing, and I don’t believe it has a means of self locomotion.. I fear she may have taken it, and that it may have done more to her than we know.
I am setting off for the tower at first light, I hope the others will join me in securing the aid of the wizards.

Oh, that last bit probably shouldn’t be in the official log. nor should this bit.. I hope someone else remembers the events more clearly with less guilt coloring their recollection.

6th Expedition Debrief
Transcribed and redacted by Ashe Goldwind

Mission Notes for Argent Springs notice board
Completed by The Nameless
Contracted by Aurora Frank of the Alabaster Stein
Task code name “Need Protection from Protection”

Notes compiled through Observations by: Dra’alde, Lamberton Cooper, Niamh, Renne Dukom, Rona Ironheel, Thrognar

Collated by Renne Dukom

This task involved removing the threat of extortion from the Alabaster Stein and its owner, Aurora Frank. The information given through the notice board was somewhat sparse, but from the wording of it the implication was that these activities had been going on for some time now. The first order of business was for us to visit the establishment and establish contact with Ms. Stein, both to inform her of our interest as well as to get any additional information we could from her.

Before we arrived it was decided that the best way to start would be for one of our wizards to turn our warrior invisible so that she could keep watch on the entryway without being observed. This turned out quite well, and she was able to perform this task competently while the rest of us proceeded inside.

As we questioned Aurora Frank about the extortionists she was noticeably distraught, this threat being close to running her out of business entirely. According to her one night she had to throw out some patrons for rowdiness. The next day when she came to open the bar many tables and chairs were smashed, and she was threatened that this would happen again if she didn’t pay. Some other adventurers were present that day and she hired them to protect the bar, but it turned out they were working with the first group and simply took the money then joined their compatriots. While she didn’t know any of their names she did have some good, if vague, information about the perpetrators.

-A man over 7.5’ tall
-Some other contact outside who never entered the building

In addition to these she thought there might be more in their group, totaling about 10 people in all. As of the time we were talking with her the last time they had come and demanded money was four days ago, and while she did not know when they would come again it seemed imminent in her mind.


With the information from Ms. Frank in hand we devised a plan to divide into two groups. Group one would conspicuously leave the establishment carrying a large bundle of the week’s earnings. One member (Renne) would be out in front with the money, and following somewhat far behind would be Dra’alde and Rona’s dog Lang. The intention of this group would be to draw out the extortionists, pulling them away from the bar as to avoid any collateral damage. The second group would stay behind and act as bar patrons, waiting for anyone to arrive directly.

(As of this point I have left the bar and begun my patrol around the exterior. All information below on what occurred within the bar itself and from Niamh until the full group reunites is from statements taken from group two after the fact. -Renne)

Group two, consisting of Lamberton, Niamh, Rona, and Thrognar took their stations within the bar itself. Niamh would stay outside, still invisible, and keep watch while the others sat at a table acting inconspicuous. After some amount of time a suspicious character arrived and approached Ms. Stein, and due to their conversation causing her visible distress group two surmised that this was one of the extortionists. Lamberton approached and cast a charm spell on the suspect, drawing him away from the bar and bringing him back to their table. In addition to the charm spell the group bought many drinks in order to get him to talk about his compatriots, and in the process they learned his name, REDACTED, as well as information that implied that he himself had been coerced into performing these tasks.

At this time there was a suspicious lookout just outside, peering through the window. When the charm spell was cast on REDACTED this lookout left their position and proceeded away from the bar through town. Niamh chose to follow behind. At some point the lookout came into view of Dra’alde and Lang, and they informed Renne that they would be following. She returned to the bar to store the money safely then followed the trail being left to a spot just across the street from a small alleyway, reuniting with Dra’alde and Lang who confirmed that an elven woman was inside at the far end and was likely one of the extortionists.

Since she was invisible Niamh was able to go into the alley without being spotted. The elf just sat there doing nothing for a while then said a long weird word and clapped her hands and the walls opened then some people came out. Niamh then went inside while the door was open and it was pretty dark in there but she found a ledger but it was too dark to read it so she just kept going. That’s it.

Back at the bar the group had gotten as much information out of REDACTED that they were able, and convinced him that they had obtained the payment from Ms. Frank already. Having no further reason to stay, REDACTED led them out of the bar and through the town towards the same alley group one was already stationed at. When the group arrived several of them were in no condition to be stealthy and so a direct approach was decided upon.

At the entrance to the alley we spotted four figures. An elf woman in full plate mail, wielding a giant sword. A tall, very muscular man. REDACTED. After an initial ultimatum was declared the elf, who seemed to be the group’s leader, declined to surrender or to stop extorting the Alabaster Stein and attacked.

After the dark hallway went for a while Niamh found another door and pushed it open then there was fighting outside so she came to help.

During the fight Niamh utilized one of the vials, the red one, to give herself more strength. While this did assist in incapacitating the elf, upon which the rest of the extortionists surrendered, afterwards she was still enraged. Rona attempted to wrestle her to the ground and was instead thrown against the far wall, becoming badly injured but fortunately not anything that couldn’t be recovered from. At this point Niamh regained her senses.

The terms of surrender the large man asked for were that he and the elf would come with us if the others were released. After being questioned and responding truthfully that they would not continue these actions against the Alabaster Stein or Aurora Frank the REDACTED and the REDACTED were released.

Soon after the town watch arrived, taking the elf and the large man into custody. After a quick look around the alley and the attached hideout we then returned to the Alabaster Stein to relay the news to Ms. Frank, who thanked us profusely while giving us our agreed-upon payment.

-Renne Dukom, Observer for Our Lady The Light’s Steward Kel Fa, God of Order

~Editor's note: 'Redacted' means 'removed'


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