The Argent Springs Explorers

Logbook: First entry
We need a name!

Well, it looks like we're being told to log our adventures. Our numbers are getting to the point where not everyone will be on every outing. This will help us all stay on the same page, or something. Heh. Same page. Book. 

Look anyway when you get back, figure out what you want to report and then let the scribe know. He'll note everything down and you'll be set. Glory! Or something. Forever! (Or as long as this book isn't burned or stolen I guess)

1st expedition debrief, company yet unnamed
Transcribed for posterity by apprentice scrivner Bartleby, unaffiliated with the company

Observations of the Menanki, first excursion by The Unnamed.

Upon descending into the entry room, we were presented a choice. Rona, our Ranger, discovered tracks that indicated a heavier amount of foot traffic going down the hallway to the left. Since our mission was to hunt down a creature that attacked and killed several members of the Greencloaks this was a good indication as to the direction they had been investigating. This path led into a large room with some sort of light source in the center.

Note: As we progressed through the ruins we were mostly led forward by the more impulsive members of our group, and so any side-passages not explored are not due to any noted danger or obstruction except where otherwise noted. Those on a less urgent mission I would encourage to take the time to fill out the gaps our initial investigation left.

Since the tracks led on through the southeastern doorway we headed in that direction. It was here that our investigation of the room was interrupted by Rona’s dog detecting movement from the eastern passage. Thrognar rushed forward to intercept the creatures but was unable to avoid the bear trap set just inside the next room. We fought many of these small, spear-wielding creatures as well as one that was capable of using magic. The magic-user was killed as well as several of the other creatures but quite a few escaped into the southern passageways. Keep alert on further excursions to this section of the ruins as they may reclaim these rooms and/or set up more traps. There is also a lack of lighting within these areas, so torches or other sources would be recommended.

We then progressed through the eastern door of the dark room and into a large room that stretched from north to south with multiple exits along each of the walls. The contraption in the center of this room invites further investigation, as we were unable to discern its purpose. The northeastern wall was blocked by rubble, but we were able to clear it and within found a strange statue of some sort, on which was a set of very fine looking leather armor. It was decided that Rona would gain the most benefit from this armor, but for some reason our headstrong warrior took a dislike to the set.

The barred gate to the north became the focus of several of our party members. The druid eventually used his powers to transform into a mouse a squeeze through the gap, then a few minutes later the gate opened. It seemed he had discovered a lever on the other side, past a bridge over an underground river, that opens the door. This lever only keeps the door open as long as it is held, however. Some way to jam the door open or lock the lever in place might be a good priority just to facilitate travel through this section without the use of transformative magics.

A narrow passageway to the west led to a large room covered with spider webs. Dangling from the ceiling were many humanoid figures, some of which were quite still and some of which were moving and making noises. We cut down those we determined were still alive, and once this was done Rona and myself continued on down the western passageway as her dog had become quite agitated from something in this direction. Going south at the intersection led us to a room with a pile of skeletons to one side, the other side blocked off by some bars several feet high. Behind these bars were about a dozen injured and mangled creatures. It seems as if these spiders have some sort of intelligence, keeping living beings down here and crippling them so they are unable to escape while then feeding upon their blood for nourishment. According to a halfling we healed back to some sort of stability the leader of these spiders is further to the north. Those who were back in the earlier room hanging from the ceiling are used as hosts for her young, and in fact a few of those we cut down were already badly infested and so some of our party took it upon themselves to dispose of them rather than attempting to help the situation medically.

It was at this point that we decided to return to the exit. We had several injured that we needed to return to the surface for proper medical care, and most of us were ourselves injured in some capacity. On our way out the remaining bodies as well as the webs were burned. Any later excursions should investigate to make sure that all of them were destroyed.

Even though many of the creatures trapped in the pen where we found the halfling were gnolls and other such races, they still deserve our assistance. No one should have to go through what these people have endured. I highly recommend the next excursion be centered around saving these people in addition to scouting out the rest of this first area. If this giant spider is indeed the Hyperion we took the job to defeat then I have taken a holy vow to see it destroyed. If it is not the Hyperion then it still cannot be allowed to linger down there. The number of bodies was unsettling to think about, and having some form of malevolent intelligence using us as a farm for its own sustience and reproduction cannot be allowed to continue. I should greatly like to be there when it is destroyed, but even if I am not I will be relieved that it occurred regardless.

Hopefully my sickness will pass soon and I will be able to join in another excursion. Best of luck to you all.

-Renne Dukom, Observer for Our Lady The Light’s Steward Kel-Fa, God of Order

**Scribe's Note: I am writing a note about 'the ranger's armor' and the fact that 'it eats all the light.' The orc refused to leave the room unless I took specific note about this. 

2nd expedition debrief, still unnamed company
Transcribed for posterity by Angus the traveling journaler, unaffiliated with the company

Journaler's note: Misspellings apparently intentional

I am told to make sure that you see this summary:
* “Where once were Gnolls, now there are gnot.
* We got meat for the Oasis.
* Quinn brokered the company a contract.”

Found scrawled on the walls beyond the Gnolls.
I spoke with the dead
* I disturbed their rest
* I answered their questions 
* and passed their test
* They told me of a fire within a flame
* To be found on the ground
* Use your boots to find what you seek.

The following section was dramatically reenacted and has been transcribed to the best of my ability as an accurate recapture

…Jarl and Felix both leap the barricade at the same time. Taut bows are no match for swole (el)bows, as bare-knuckle brawlers rain blows upon foes. Proving jumping is for losers, Aytac shifts into a boar and charges through the barricade with no regard for their own safety.

A horizontal slash, a diagonal slash, and another lower horizontal slash. Zephyr is now sheathing his blade as his cape billows in the wind and the gnoll falls to pieces behind him. A blade of blood, comes down at the ranger courtesy of the giant gnoll choking out father Killian. Zephyr manages to just barely get stuck with the blade, turning a killing blow into a glancing one. He follows up his deft sidestep, by blowing smoke in the gnoll’s face. Did I mention he was smoking the halfling pipeleaf earlier? He was totally doing that.

For the giant gnoll, the smoke doesn’t fall away, the room does. An unlight is blinding and the many whispers are deafening. The cleric advances while chanting. The sight and sound of the TRUTH that Utja wields proves just too much and the void touched gnoll falls to its knees in existential terror.

Deft dwarven digits pluck yellowed canine eyes from the head gnoll’s head. Darkiron tosses them into the air and hunger on dark wings snatch their treat from the air. Gnoll is down before Father Killian, blood streaming down the face like tears. Killian delivers the Mercy of the Menanki™ to the half dead creature. Blood, brain, and viscera cover Jarl like so much overripe fruit.

Before the party can collect the meat…Aytac the severely wounded anaconda unhinges their jaw and devours the swole gnolls whole. As the remaining one trembles in terror, they are convinced to give the hidden location of the Gnoll’s farm. The party takes as much of the livestock as they can carry to <u>The Glittering Oasis</u>. The meat is SO good Nedron immediately fights to get the team on contract and secure their services for the future.

3rd expedition debrief, company still without name
Transcribed once again for posterity by Angus the traveling journaler, unaffiliated with the company

Journaler's note: I endeavoured to keep the orc's speech mostly intact while improving the flow of the words somewhat.

Forrest was a good friend. He was kind, he was smart, and he was strong. He showed his courage in the field of battle today and died like a warrior and no one can dispute this fact. Forrest will be deeply missed, especially by myself and Felix. He died a hero

Back to what happened though we decided right off that we were going to go on a quest to go kill the giant spider that plagues the caves. On our way there we argued and tried to pull out that light orb but to no avail. Our wizard Dralandalis or something like that says there’s some magic stuff on the west wall of the orb room but that was not important because we had a job to do and a worthy opponent to face.

We saw some free meat in a cage on the way there. Some of them may be sentient, and some may be poisoned but hey free food. (Don’t take the momadin they may try to friend it)

So I’m disappointed to say that the giant spider was

A- Not mechanical
and B- Not Halacian (still calling dibs by the way)

She was just some cult god for some strange acid blood cultists. Whatever, it died like any other foe to my axe. We fought hard against it, especially Forrest, I’m sad to report our healers were not helpful and we lost the wonderful Forrest who died doing what he loved, pretending to be a god to scare the crap out of some cultists.

Speaking of cultists we captured one because the Paladin and the Cleric thought it was important to spare the spider cultist for “questioning”. (I wouldn’t mind Axe-ing him some questions myself). I think we should have just killed him and it appeared that Felix agreed with me but we were outvoted by the Paladin and the party killing Cleric.

SPEAKING OF THAT! While sure I did prove victorious against death I wouldn’t have HAD to if the cleric didn’t decide to steal my health for himself.

Tuckwin should NOT be trusted to heal… He was useful in the fight but again DO NOT LET HIM HEAL YOU IT WILL ENDPOORLY.

In short 
* Forrest is dead, which is sad
* Felix and Dan-alla are pretty cool dudes and can be trusted
* Renne cares more for her enemies than her friends
* Tuckwin had one job… and he did it to the food and not his allies

Journaler's note: I believe that the fighting death segment is a metaphor, but I cannot exactly pin down the purpose of said metaphor. Could warrant further investigation

4th expedition debrief, company sans nomine
Transcribed from notes presented to Holkins the scribe.

We enter and go up. In the room with paint Rona goes to the west wall and investigates where the wizard marked the map. Nothing. It seems the wizard was mistaken.

Thrognar’s divine quest, says our target is northeast.

Zephyr sees that one of the paths in the statue room is red. Code red! Ergo, the group heads south. Killian mumbles and follows.

In the room all the way south, there’s an abandoned campfire.

Room top the east of that there is a portrait of a tiny lion. We did not investigate it further.

In the room to east of that we encountered statues made of thin metal with clay on them. We fought the 8 statues and emerged victorious.

Father Killian heads north and Thrognar goes east. The rangers follow Thronar, and the druid follows Killian.

Thrognar and friends find a room with statues not too dissimilar to to the last, but these statues are better made and show no malicious intent. We designate this a Safe room.

In the room to the east of that we encountered a statue with thee spots in front of it. Zephyr discovers a lever but doesn’t tell anyone, for some reason?

Killian, Aytac, and Lang find a mysterious fire, then head back to the group.

Thrognar pulls a lever, and opens a pathway in the previous safe room.

We descend into the caves through the secret passage. In the large cave to right we find a pair of dead adventurers. Killian searches them and takes a MAGIC WAND from their pack.

We head to another room with a dead woman in a dress. Thrognar takes the STONE BOOK the corpse is clutching. The book has a gear on it…

We journey further into the caves, and find a path with rushing water. So much water here! It looks difficult to cross safely.

Before anyone else can do something, Aytac turns into crocodile and jumps into the river, a snatches a MAGIC BOTTLE before it’s carried away.

Killian realizes this is the solution to the statue and we return to that room and place the staff and the bottle in the statue’s hands. We get a very small key.

Returning to the large room we go east. Find a room with many boxes with the Hyrda logo on them. Behind them is a shrine with a lady holding a stone bow. Zephyr quickly takes the bow as his own. Scoundrel.

In the next room we found a hole in the ceiling with light coming through. Also there are a bunch of skeletons with boxes where their hearts should be. Thrognar charged in the center of the room an bellowed a challenge. A cockatrice with METAL LEGS fell from the sky onto Atayc as the skeltons sprung to life and the battle began.

* The vines into the Clockatrice room, seem to be more than what they appear. Someone BRAVE and STRONG should totally let those vines sting them and see what happens. Bring a cleric.
* Can we climb up out of that hole in the ceiling? The Clockatrice leapt from there, so maybe there’s something up there.
* Beyond the rushing river. Where does it come from? Where does it go?
* The portrait of the tiny lion.

5th expedition debrief of The Apparently Nameless
Written (and performed) by Ashe Goldwind, bardic attaché of the company

Rona’s acting as our scout, Zephyr a trail must blaze
With our rangers looking all about, we’ll be there in less than three days
Tuckwin handles all the food and does his job well too
With how he divvies it all out, rations won’t be too few

Keep an eye on the wizard, friends, he is not what he seems
His clothes change shape, he’s out of place, and blurry at the seams. 
Our scout sees a group of tents sitting distant in the sand
She points out the figures lying in wait before things get out of hand
Their number was only four, you see, which is two less than our six
We caught the scoundrels unawares, and they got their asses kicked.

We work quite well in tandem here, Rona’s arrows and my song
Zephyr shoots Rona’s back, and things start going wrong. 
Thrognar prays to his axe in vain, a paladin attacks
Some magic from the cleric, though, and the paladin backtracks

The paladin screams in fear of Thrognar without a second thought
The wizard flings… energy fish?… at the cleric Rona shot. 
I try to tend to Rona’s wound caused by Zephyr’s aim
I didn’t know that it was barbed and cause Rona much pain (sorry)

Thrognar bellows out a charge and invokes his god’s good name
I can’t remember what it was called, curse you stupid brain! 
He shouts at a one-armed bard and that bard turns tail and runs
Their paladin stands defiant still, prepared for what’s to come

Ashe rushes up to try and puncture armor
She hits back, I am the harmed one
Tuckwin comes to try and help me
Their thief runs up gets quite lucky
Running off with rations

Dra’alde takes aim at the bandit
The magic catches him red-handed
He’s limping now, but still runs
Rona’s shot makes sure he’s done

Zephyr charges the holy knight
With a sword attempts to end the fight
Thrognar kicks with all his might
But wait, something here’s not right

She sees what is coming, though
She rolls her body to deflect the blows
A tangle of bodies fall to the floor
The paladin is not moving anymore

The wizard goes to pickpocket corpses
Finds amulets made from sharks, not horses
He hands one to Rona to protect from sandshark attack
While the helpful Paladin sneezes into the wound on her baaaaaaack

Sand sharks appear to slake their hunger
We drive them out and they pull the corpses under
Tracks lead out to the distant tents
We follow the bard to where he went
Things are tense, the bard’s not happy
Having one arm and looking scrappy
In an effort to mend fences
Ashe offers a job writing about adven-tures

He says “I’m Corbin. Come back in few days to come get me”
He and his friends are the last of their comp’ny
They failed their quest and for that were banished
From the memory of the town they vanished

They can join us on our fledgling venture
Freeing up Ashe to go on more ad-ventures
She leaves them with some rations from her own stash
Paladin gives Throg a small shield with which to bash

Early the second morning of our outing
We awake to Lang barking and Rona shouting
Something’s begun in our camp encroaching
Looks like we have sand sharks approaching!

Those with the necklaces make a barrier
Ashe leaps out to strike a scaly harrier
This isn’t the best way to start fighting, 
Forgetting that sharks are made for biting

Thrognar prays, his axe does glow
The sharks pay as he rains down blows. 
Tuckwin tosses Ashe a necklace
She jams it in the shark’s soft weak place

Zephyr tries to slice with his rapier
No! It’s for poking, not cutting paper!
The shark sends him sprawling and he lands on his ass
Rona calms it down with an arrow; good shot, lass!

Zephyr always seems to act on a lark
Look, like now, he’s roped a sand shark?
It’s charging to the wizard, he may be soon dead
Nope, it just tail whipped him in the head

Thrognar finishes the shark chewing Ashe
She lays on the sand till the shock has gone past
Zephyr has better control on the wild beast
We get it to pull us up north and not east

We pull up to the magic school now
There’s an oasis and wizards and spells all a-round
We get a map that shows where the books be
This doesn’t make any sense to me

We train with the wizards and learn some new things
Dra’Alde whisks us home on his mind’s wings
Teleporting seems fun, but we advise you to refrain
It involves transmuting your body into pure pain

We have the tools now we need for this quest
Should go back soon, but for now we should rest
Please go get Corbin and the holy lady knight
No one should have to live in the deserts of fright

So ends the tale, if you need more info ask Ashe
She has more detailed notes on what passed
Just remember that requests may take time
It’s sometimes hard to find words that do rhyme

6th Expedition Debrief
Transcribed and redacted by Ashe Goldwind

Mission Notes for Argent Springs notice board
Completed by The Nameless
Contracted by Aurora Frank of the Alabaster Stein
Task code name “Need Protection from Protection”

Notes compiled through Observations by: Dra’alde, Lamberton Cooper, Niamh, Renne Dukom, Rona Ironheel, Thrognar

Collated by Renne Dukom

This task involved removing the threat of extortion from the Alabaster Stein and its owner, Aurora Frank. The information given through the notice board was somewhat sparse, but from the wording of it the implication was that these activities had been going on for some time now. The first order of business was for us to visit the establishment and establish contact with Ms. Stein, both to inform her of our interest as well as to get any additional information we could from her.

Before we arrived it was decided that the best way to start would be for one of our wizards to turn our warrior invisible so that she could keep watch on the entryway without being observed. This turned out quite well, and she was able to perform this task competently while the rest of us proceeded inside.

As we questioned Aurora Frank about the extortionists she was noticeably distraught, this threat being close to running her out of business entirely. According to her one night she had to throw out some patrons for rowdiness. The next day when she came to open the bar many tables and chairs were smashed, and she was threatened that this would happen again if she didn’t pay. Some other adventurers were present that day and she hired them to protect the bar, but it turned out they were working with the first group and simply took the money then joined their compatriots. While she didn’t know any of their names she did have some good, if vague, information about the perpetrators.

-A man over 7.5’ tall
-Some other contact outside who never entered the building

In addition to these she thought there might be more in their group, totaling about 10 people in all. As of the time we were talking with her the last time they had come and demanded money was four days ago, and while she did not know when they would come again it seemed imminent in her mind.


With the information from Ms. Frank in hand we devised a plan to divide into two groups. Group one would conspicuously leave the establishment carrying a large bundle of the week’s earnings. One member (Renne) would be out in front with the money, and following somewhat far behind would be Dra’alde and Rona’s dog Lang. The intention of this group would be to draw out the extortionists, pulling them away from the bar as to avoid any collateral damage. The second group would stay behind and act as bar patrons, waiting for anyone to arrive directly.

(As of this point I have left the bar and begun my patrol around the exterior. All information below on what occurred within the bar itself and from Niamh until the full group reunites is from statements taken from group two after the fact. -Renne)

Group two, consisting of Lamberton, Niamh, Rona, and Thrognar took their stations within the bar itself. Niamh would stay outside, still invisible, and keep watch while the others sat at a table acting inconspicuous. After some amount of time a suspicious character arrived and approached Ms. Stein, and due to their conversation causing her visible distress group two surmised that this was one of the extortionists. Lamberton approached and cast a charm spell on the suspect, drawing him away from the bar and bringing him back to their table. In addition to the charm spell the group bought many drinks in order to get him to talk about his compatriots, and in the process they learned his name, REDACTED, as well as information that implied that he himself had been coerced into performing these tasks.

At this time there was a suspicious lookout just outside, peering through the window. When the charm spell was cast on REDACTED this lookout left their position and proceeded away from the bar through town. Niamh chose to follow behind. At some point the lookout came into view of Dra’alde and Lang, and they informed Renne that they would be following. She returned to the bar to store the money safely then followed the trail being left to a spot just across the street from a small alleyway, reuniting with Dra’alde and Lang who confirmed that an elven woman was inside at the far end and was likely one of the extortionists.

Since she was invisible Niamh was able to go into the alley without being spotted. The elf just sat there doing nothing for a while then said a long weird word and clapped her hands and the walls opened then some people came out. Niamh then went inside while the door was open and it was pretty dark in there but she found a ledger but it was too dark to read it so she just kept going. That’s it.

Back at the bar the group had gotten as much information out of REDACTED that they were able, and convinced him that they had obtained the payment from Ms. Frank already. Having no further reason to stay, REDACTED led them out of the bar and through the town towards the same alley group one was already stationed at. When the group arrived several of them were in no condition to be stealthy and so a direct approach was decided upon.

At the entrance to the alley we spotted four figures. An elf woman in full plate mail, wielding a giant sword. A tall, very muscular man. REDACTED. After an initial ultimatum was declared the elf, who seemed to be the group’s leader, declined to surrender or to stop extorting the Alabaster Stein and attacked.

After the dark hallway went for a while Niamh found another door and pushed it open then there was fighting outside so she came to help.

During the fight Niamh utilized one of the vials, the red one, to give herself more strength. While this did assist in incapacitating the elf, upon which the rest of the extortionists surrendered, afterwards she was still enraged. Rona attempted to wrestle her to the ground and was instead thrown against the far wall, becoming badly injured but fortunately not anything that couldn’t be recovered from. At this point Niamh regained her senses.

The terms of surrender the large man asked for were that he and the elf would come with us if the others were released. After being questioned and responding truthfully that they would not continue these actions against the Alabaster Stein or Aurora Frank the REDACTED and the REDACTED were released.

Soon after the town watch arrived, taking the elf and the large man into custody. After a quick look around the alley and the attached hideout we then returned to the Alabaster Stein to relay the news to Ms. Frank, who thanked us profusely while giving us our agreed-upon payment.

-Renne Dukom, Observer for Our Lady The Light’s Steward Kel Fa, God of Order

~Editor's note: 'Redacted' means 'removed'

7th Journey Recap
Written by Corbin, new scribe of the company

Wizards Log, Stardate random number point seven. (What?)

We agreed to undertake a journey in the defense of a water convoy heading to the west, it seemed a simple enough matter.. how little we knew.
Thrognar is very persuasive, and convinced Milton to pay us 240 gold rather than the initially offered 150. (40 gold per person)

Thrognar is also terrible at names, and called him WInston for the entire trip, and has thus destroyed any hope we have of working with the desert dogs again in the near to mid term.
We managed to intercept a gnoll ambush slightly before sunset on the first day.
Our druids were magnificent to watch, one changing into a boar piglet and the other into a sandshark, they were quite the duo, one distracting and the other murdering.
Other things happened in the fight, we weren’t at our best, but we made it through alive.
Upon returning to the caravan we found it abandoned by the 4 Desert Dogs, the story told by the 3 who returned sounded hollow to our more cynical members, they went to find the body, Tuckwin spoke with the corpse, presumably a spell granted by Quom.

Turns out Lee and.. whoever it is that died, I never caught their name, were members of a death cult offshoot of the Quom Church, the dead member willingly allowed their own ritual sacrificed for.. something, nobody ever asked what the ritual was meant to accomplish..

The rest of the voyage was largely uneventful, Tuckwin tried to convert Lee away from the cult, but that didn’t work, and angered Milton to the breaking point as Thrognar was in the middle of calling him Winston again at the same moment Tuckwin frightened Lee beyond all rationality.
..and then when we arrived outside of town, we found it in the clutches of a large number of other members of the cult (15? 20?), who were intent on killing everyone who was part of the caravan.. we traded Lee for the Desert Dog who had gone into town first and been captured.
Then we attempted to negotiate a non-hostile resolution..

This is us however, and so negotations broke down and I was given the nod, and was the first to strike out in violence, I launched a fireball at the initial 3 cultists.. I channeled the spell through the Leech Blade.. it stabilized my spell, cut into my hand, and struck with force enough to leave but blackened sizzling skeletal remains.. Unfortunately, Tuckwin was caught in the edge of the blast along with the culstists, luckily, he survived, much worse for the wear. (Why did he give me the nod if he wasn’t going to back away while I cast?) 
Then there was a moose, and arrows and chaos, I.. did not get a good look at what transpired in the battle.

Near the end of the battle, Rona was getting attacked from all sides by the final 4 cultists, Tuckwin was nearby and had let me know earlier he could have Quom protect someone once (apparently not himself for some reason?), so I let fly another fireball, centered on Rona, Quoms blessing shielded her in a bubble of water and allowed the cultists around her to burn to cinder.
…. unfortunately, the Leech blade reached out to her through the lick of the flames and did something to her, I had not expected it to corrupt at a distance, assuming myself to be the only one in any danger from its use.. and even then, only if it actually fed upon the blood of another.. 
Rona admitted to having become sensitive to light, acquiring a thirst regular liquids and potions could not quench, and that Thrognars attempt to heal her was completely ineffective.
I have to find a way to fix this, maybe the wizards at the tower can help.. once we retrieve their books for them, I’ll need leverage if I don’t want their suggestion to be to burn her.
Feeling the need to do some actual good, I found the poorest seeming part of town (that had only received one barrel of water to be shared among many dwellings), and had the arcane nimbus I conjured days earlier fill up a few more of their barrels, a small elven child, perhaps female, smiled at me through a window when she saw me.. it eased my guilt for a short while.
We returned to Argent Springs without further issue, with plans to destroy the Leech Blade, or at least, place it into a barrel of holy water and leave it to rot.

Unfortunately, when I woke the next morning with plans to collect the required quantities of holy water, I found that the blade was missing, and I don’t believe it has a means of self locomotion.. I fear she may have taken it, and that it may have done more to her than we know.
I am setting off for the tower at first light, I hope the others will join me in securing the aid of the wizards.

Oh, that last bit probably shouldn’t be in the official log. nor should this bit.. I hope someone else remembers the events more clearly with less guilt coloring their recollection.

8th Expedition Recap
Transcribed by Corbin

(Story conveyed by Aeolaric. He looks shifty)

We begin our adventure in the most tedious of ways, waiting. There was some banter, a loincloth, and feats of incredible dexterity. Finally, our teleportation request is answered by an abomination to taste and reason: an elf with a shitty beard.

As the party goes to leave the Stonewall College of Magics, we purchase a modest and understated sandshark sled. We head east across the desert, in the pursuit of Arcane Recovery. Our magical map eventually points us to the small town of inbred market-goers named Verdigris.

This village proudly refused admittance to any who worked magic, via a copper sign. This refusal seemed to irk one Rona Ironheel. She drew a heretofore unseen dagger and defaced said prejudicial signage once she was alone.

As we made our way into the village, we were greeted by an excellent dwarfbeing, Dunwold. The ranger’s eyes proved more capable than some magic servants, and the party headed deeper into town to investigate a suspicious domicile. Thrognar was able to whip the marketgoers into a reasonable facsimile of a mob, and applied social pressure upon the domicile (and eventually, upon the rogue wizard directly).

Zephyr and Lamberton choose to infiltrate through the most common means of house-entry: the old false-crate-leads-to-a-hole-in-the-wall trick! Meanwhile Rona, Dra’alde, and yours truly stole silently up and into the second floor. My quick wits spotted a scroll for Dra’alde, and a number of the tomes we were sent to retrieve. As we proceeded down to meet up with the other ranger and the other wizard, Rona’s inexperience caused her to overlook a trapped step. Being a dashing, handsome, and selfless being I threw myself upon the hazard.

Thrognar eventually won the trust of the rogue wizard, and the magus invited us further inside and down. Dra’alde and I hang back to investigate the rest of the chateau, and retrieve the last few books requested by the College.

The rogue wizard showed us to the ruins below the city where we met… him again? Time magic is weird. Don’t think about it too much. Stop it. I can see you thinking about it. Just… don’t okay? Okay. Anyways, we meet him again. He explains that we’re trapped, the whole village is, in a bubble of repeating but also accelerating time. Don’t ask. Don’t. Seriously we just talked about this.

Dra’alde and Rona stayed behind to ultimately resolve the situation, so what exactly transpired I do not know. Our glorious victory left Rona feeling exuberant and rambunctious. She dashed into town despite the entire rest of the party asking to simply leave. What transpired next was a confusing blur. I spot the damage done to the town’s proud, discriminatory sign, and a copper-scarred dagger in the top of Rona’s boot. Being a lawful citizen I stride into town, seeking to see justice done or whatever.

I accuse Rona of the crime which she undoubtedly committed, she pleads her innocence, and then Dunwold deploys some kind of electric attack, rendering her functionally unconscious. Dunwold demands to detain her. We refuse, and take our zappèd ranger and flee. We return to the college, extract payment for a job well done, and some Arcane Duelists take interest in the handsome, heroic, and handsome elf.

9th Expedition Debrief
Transcribed by Ashe Goldwind the ever useful

[Father Killian approached me with news of their recent trip into the Menanki. I figured I would write it down and give our other STILL VERY USEFUL DON'T KICK HIM OUT scribe a break]

* When we arrived, the Greencloaks were hauling a bunch of stuff out of Menanki on approach.

* The Greencloak leader that’s some elf with a ton of feathers in his hair disrespects us, takes Thrognar aside and warns him someone killed a Greencloak, wanted to be sure his group wasn’t associating with the wrong people (Might have been a warning to turn them over) Niamh tries to get physical, but the elf knocks her ass down. Greencloaks have some magic way down to the lower floors, unknown mechanism.

* Recreated ritual in mirror room, Killian falls down, is blinded by lights. [So a perfect recreation, if what I was told by REDACTED is true!]

* Explored some halls, disused, abandoned materials.

* Thrognar is no nonsense, guides us directly towards Halcyon.

* Halcyon is a large artifice, 3 legged monstrosity with stinger. Jarl charges in and goes for the eyes. Stuck by tail. Niamh charges in as well, takes off a leg. Thrognar, less successful, almost gets harpooned.

* Best Ranger Laz (blessed by the Menanki,) [[He said this, not me. Sorry, Rona + Zephyr!]] puts two arrows successively through the eye of an artifice cat that responds to Halcyon’s cry. Killian hacks at creature with some success, gets thigh lacerated.

* Thrognar, Jarl, and Niamh set Keg of Dwarven Ale to blow up Halcyon, the latter two then make quick work of the other cat. As Killian charges in to help, the death throes of the cat he and Laz destroyed embeds 2 circular blades into his back, knocking him prone.

* Halcyon is blown to hell. The cats are melted. Hair is singed and flesh is scorched. 2 more solid blows lay Halcyon low.

* Find a strange metal door in the cavern. Killian’s key unlocks it.

* Inside is a strange room filled with obelisks and an otherwordly light. Thrognar attempts to move an obelisk, but is dissuaded by sparks and the strange vines that root them to the floor. Killian admonishes him for disturbing the holy site.

* Find a glass portal and some mechanism. With great difficulty, the adventurers work the device. It appears to be some sort of ancient device for bankers to divine with the gods. By repeating the holy mantra of “Processing” and avoiding the corruption that laid the mighty hero Day-ta-base low, receive a “Level Too Injector”, an artifact which is used to create Marks of Devotion to Menanki. Jarl digs his Mark out by hand before drinking a health potion. [Killian's hands were clenched tightly remembering the digging. Mad? Grossed out?]

* Further exploration of the caves reveals nests for the cats and the remains of many victims. Obtain several black coins from a spine, Niamh gets a new boot, there is also another dagger. Dressing the cats, Killian finds a magical component for the wizards. It appears to be a barrel with a sun radiating light on it. Bears further investigation, likely will be another artifact for display in the church.

* More caves. Find chests full of tools, some obvious, some strange. Many are taken. Niamh finds a new holy book and brings it to Killian’s attention. Joyous cries of “Processing” ring through the complex.

* Find a tight corridor. The way is blocked by masterfully crafted plate. Thrognar claims it. Finds it is scored and punctured in the chest. No helmet, and there is a headless body still in the armor.


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